Militiae |
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AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA |
Era |
AH D |
Lingua |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
With their towering shields, the Merman Hoplites form the elite guard of the watery realm. Their powerful armor and rigid discipline allow them to hold a steadfast line in the maelstrom of battle. In times of desperation, they can even do so on land, though not nearly as well as a creature with legs.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.
Advances from: | Bellator Nereidum |
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Advances to: | |
Cost: | 43 |
HP: | 52 |
Motus: | 5 |
XP: | 150 |
Ordo: | 3 |
Alignment: | diei |
ID | Merman Hoplite |
Abilities: | steadfast |
hasta cuspis | 15 - 2 conflictio |
Resistances: | |
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ferrum | 20% |
cuspis | 30% |
impulsus | 20% |
ignis | 20% |
frigidus | 30% |
mysticus | 0% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 1 | 60% |
Castellum | 1 | 40% |
Caverna | 3 | 20% |
Colles | 5 | 30% |
Cotes | 2 | 70% |
Glacialis | 2 | 30% |
Harena | 2 | 30% |
Impervius | - | 0% |
Montes | - | 0% |
Nemus Fungorum | 3 | 20% |
Nonterra | - | 0% |
Palus | 1 | 60% |
Planus | 2 | 30% |
Salum | 1 | 50% |
Silva | 5 | 30% |
Viculus | 1 | 40% |